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Playerunknowns battlegrounds test server
Playerunknowns battlegrounds test server










playerunknowns battlegrounds test server playerunknowns battlegrounds test server

You're forced into first-person for all parts of a match except for the opening plane ride and skydive-and those will eventually change to first-person as well, according to the new patch notes. The amount of visual information I can gather has been cut, leaving me to focus more on tactics, gunplay, and listening for those all-important sound cues. Head-high concrete walls or burned-out buses aren’t just obstacles I need to run around, they’re sky-high barriers that block all lines of sight. The crowded apartment blocks of Georgopol’s north bay or the dense industrial district of Yasnaya Polyana feel impossibly claustrophobic when viewed from eye-level. It’s also worth mentioning that the terrain itself just looks bigger from this new perspective. Because attacking and defending players have the same chance to see each other and engage, I enjoyed prolonged shootouts that probably would have ended instantly as brutal ambushes on a third-person server. In one apartment building on the north edge of Yasnaya, a player and I surprised each other in a stairway and spent several dozen rounds trying to win a gunfight straight out of an action movie. While popping out to ambush an unaware player is fun, first-person fights tended to be sloppier and more frantic. In any third-person fight, one player typically has a big advantage over the other. In combat, this makes engagements more equal and more fun. With all cameras locked to first-person perspectives, every piece of information becomes more valuable, and spotting becomes more of a skill. There's no more hiding inside a house or behind a rock to gather information or catch your breath with no risk. In first-person, you have to pay for every peek.












Playerunknowns battlegrounds test server